The 3DBox is our first version of a spatial sound system for research and creative practice. Our main objective is to provide a space that can be used across all disciplines.

Setup and Hardware

The 3DBox sound system consists of 28 Neumann KH120 MKII loudspeakers, mounted on aluminum trusses.

Rendering Software

Our system can be used with different rendering solutions. Some of them in a more conventional workflow, others more experimental.

Ambisonics Solution

The rendering software runs on a Linux computer with a Klark Teknik DN9630 audio interface. A Jack server is started with a sample rate of 48 000 Hz and a buffer size of 64 samples, resulting in an audio output latency of 1.33 ms.

A custom Ambisonics encoding system5 is implemented, based on SC-HOA, a Higher-Order Ambisonics extension for SuperCollider. This system utilizes fifth-order Ambisonics to generate four virtual sound sources, which are controlled through spherical coordinates received via OSC messages.

Experimental Panning System

Graduate student Xinni Li is currently working on a custom implementation of an experimental VBAP based algorithm.

Construction

The whole system has been built by students from our team and the School of Music.